The Scrum Testing Methodology is a process for software development that is commonly used in the Agile software development framework. The main goal of Scrum is to deliver working software to the customer as early and frequently as possible. One of the key aspects of Scrum is its iterative nature which means that work is done in short cycles or sprints.
Each sprint starts with a planning meeting where the team decides what work will be done during the sprint. The team then works on the tasks assigned to them during the sprint. At the end of the sprint, there is a review meeting where the team discusses what was accomplished during the sprint and what could be improved. Scrum also has a retrospective meeting after each sprint where the team reflects on their process and discusses ways to improve for future sprints.
The Scrum Testing Methodology is a process that helps development teams work together more effectively. It is based on the principles of transparency inspection and adaptation. The Scrum Testing Process Artifact is a tool that helps team members visualize the work that needs to be done and track their progress. The Sprint is the basic unit of work in Scrum. It is a time-boxed period usually two weeks long during which a product backlog item is completed.
Scrum is an iterative and incremental Agile software development framework for managing product development. It defines "a flexible holistic product development strategy where a development team works as a unit to reach a common goal" enabling teams to self-organize and make changes quickly. The term "Scrum" was first used in a 1986 paper by Hirotaka Takeuchi and Ikujiro Nonaka.
The framework consists of five events (also known as ceremonies) three artifacts and three roles:
Events: Sprint Sprint Planning Daily Scrum Sprint Review and Sprint Retrospective.
Artifacts: Product Backlog Sprint Backlog and Increment.
Roles: Product Owner Scrum Master and Development Team.